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Old May 3rd, 2003, 03:36 PM

JLS JLS is offline
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Default Re: What new abilities would you like to see?

Quote:
Originally posted by dogscoff:
Most "new features" threads soon degenerate into convoluted lists of peoples' pet ideas, so here's one with a more specific agenda:

What new abilities would you like to see patched into SE4 (or introdced in SE5) for modders to tinker with? I'll kick off:

- Can warp: This ability would be required for a ship to warp, enabling modders to deny warp travel to certain hulls or tech levels by witholding the ability.

-Inflicts X damage on own ship when destroyed: Would enable us to create "volatile" components. (ie one lucky hit to the warp core takes out half the ship)

- X percent chance of being damaged in ground combat: This ability could be given to units and facilities, allowing us to control their chances of surviving ground combat.

- modify ground combat defence by X percent for rock races.
- modify ground combat defence by X percent for ice races.
- modify ground combat defence by X percent for gas races.

The above 3 could be given to planets to give native combatants an advantage. Equally, all three could be given to a single facility to fortify a planet against invasion.

Come on then ppl, let's have your ideas...
-Can warp:
Can be modeled now (per Vehicle hull) in se4, but once opened it allows all size hulls to pass.
Some AI issues here as well.
~~~
-Inflicts X damage on own ship when destroyed: This is (some what) already done with structure size.
~~~
- modify ground combat defense.
Can be modeled in se4.

~
- X percent chance of being damaged in ground combat:
Agreed this is a must. I have not figured away to do this in se4 (YET)
--------------------------
EDIT:
Opps Noticed {Graeme Dice} already pointed most out in latter post.

[ May 03, 2003, 15:18: Message edited by: JLS ]
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