.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #36  
Old February 15th, 2001, 12:18 AM

taterbill taterbill is offline
Corporal
 
Join Date: Feb 2001
Location: Centennial, CO, USA
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
taterbill is on a distinguished road
Default Re: The neutral challenge

Also, I agree that turning off neutrals in an N.C. game is probably a good idea.

Finding a neutral next door and either fighting a war or building an alliance with a similarly handicapped neighbor would be interesting. I could attack them, but only using my speed 1 ships, because I'm not really fully warp-capable yet!

But on the downside, neutrals seem to be "borders" for AI empires. I've only played a few games of SE4 so far, but I don't recall ever making first contact with an empire that had expanded beyond a neutral whose system acted as a chokepoint. So the presence of neutrals will probably (on average) really slow down the onset of First Contact and Activation.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.