April 1st, 2003, 12:41 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEATH MATCH 2
Quote:
Originally posted by Rexxx:
Yeah, they destroyed the Gron homeworlds. The only Gron system which had no system gravitational shield.
However, at this point (ca. turn 430) the game was already decided. The Orks had twice as many ships as the Gron (turn 255: 329 vs. 204, turn 355: 389 vs. 209). Very slowly that superior strength changed the course of the game. I guess the talisman protected the Gron from being buried much faster. (They still had a higher score for lots of turns but only because of resources/research etc.). However, at a certain point not even the talisman could help. The riots began (some colonies were lost but mainly the appearance of more and more Ork ships caused them). And riots equal being doomed...
A very interesting game affirming two former observations. My AIs don't use the abundance of resources provided by the bonus, at least not to the same degree as other AIs do. And secondly troops are crucial to prevent riots, which especially is true for the contest but for the "normal" game as well. I guess I can't help designing troops for my peaceful AIs...
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Agree about the destruction of the Gron homeworld was later in the game, but also they used the Warp Openers to attack this system, and many turns before destroy the system, first they killed some Gron homeworlds with fleets.
Also, the Orks used many times the Planet Destroyers.
Agree 100%, about your point about the Troops. They a must be, and more on this kind of maps, where many planets are placed in the same system.
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