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Old February 23rd, 2003, 06:03 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Quote:
Originally posted by Suicide Junkie:
Sorting your components by type in components.txt would be nice as well; you've currently got WP armor at the top of the file, and AFV armor at the bottom.
That makes the location of armor in the design screen inconsistent between vehicle types.

RE: Ionic Shield Generators.
Regular shields provide protection against engine destroying weapons as of the latest patch, so these aren't really required anymore. They could be abused as armor components, given their huge hitpoints and low cost.

Re: Small arms troop weapons.

Re: Heavy weapons (troops).
"RE: Ionic Shield Generators".

History: Version 1.70: 7. Changed - Engine Damaging Weapons no longer skip shields.
Again thanks, this is good advise! .
~
"RE:Sorting your components by type in components.txt Re: Small arms troop weapons".

Absolutely housekeeping on the Text file descriptions are in order. I probably will be vague still on AI specific component and facility abilities still as to add a little in Game mystery for the players that don’t want to peak at the Data files

[ February 23, 2003, 16:59: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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