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Old February 24th, 2003, 09:30 PM

JLS JLS is offline
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Default Re: AI CAMPAIGN ; Released

Revised the Items that were posted by Oleg and Suicide Junkie and Mail.

I am Testing patch now and will be available Wednesday PM./Edit: End of week.
The Patch will Not break existing games!
___________
1: System Gravitational Shield facility (human tech 2 to 1)
2: Nature Shrine weak (enhanced slightly)
3: Fighter Torpedo Weapon Families (different families)
4: Tweaked AI to better utilize Computer Players Bonus options!
Thanks Oleg
~~~~
5: "Population Life Support Module�, "CDM" listed twice as abilities.
6: Ionic Shield Generators (Obsolete)
7: Removed Cargo of 2 from most Components!
Thanks SJ
~~~~
8: Lowered Point-Defense on the Turret Cannon.
9: Added higher Levels to Talisman tops at 50%
Thanks Oleg and Emails
10: Space Yard Facility cost lowered substantially. Inline with SE4 Base.
11: Research increased slightly for Communities and Cities.
12: Revised Pre-reqs for Recourse Sats.
13: Added Organic Replicant Center
14: Resource Dome Compartment (reduced space taken)
Many Thanks Mailers


Tidying up many descriptions.

Thanks for the E-Mails, Keep them coming!
Sullivan_JohnL@msn.com

~~~~~~~~~~~~~~~~~
I really would like more of your input on The Tactical Fighter Mod, Please�.
Concept?
Weapons?
Armed Cockpit (Point-Defense)
Turreted Cannon (Point-Defense)

I would be grateful, thanks.

[ February 26, 2003, 21:50: Message edited by: JLS ]
__________________
>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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