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Old February 6th, 2001, 07:30 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: AI construction queue problems (ship construction)

quote:
Originally posted by HreDaak:
[b] Excellent! Send it to MM ASAP . The solution you've come up with the defense bases sounds reasonable to me. For now everyone should just remove defense bases from their vehicle construction.txt files and make sure that there is enough space on AI planets. This will let the AI build HUGE amounts ships and other stuff.

I have another test game running now in huge galaxy with 254 systems. There are 10 AI players with low computer bonus in this game and some of them are simply enormous. The first AI player atm is Cue Cappa commonwealth. It has score of 3.1M, 216 planets in 47 systems, 324 ships and over 3000 units. Second is the Xi'Chung hive with 2.1M score, 105 planets in 23 systems, 251 ships and over 1300 units. The third one is amonkrie with over 1.6M score.. and the other AI players are doing also pretty well except the cryslonite empire which is about to be wiped out by the Ukra'Tal. So far none of them has had any building problems. This is with the removal of defense bases and making sure that the AI does not run out of space on its planets. Oh and btw its turn 150 in this test game...

One thing i have also noticed is the fact that the AI does not take full advantage of its bonuses when you give it low/medium/high computer bonus. The bonus that does not get fully used is the production bonus. AI gets 2x, 3x, 4x the resources each turn it produces with the computer bonus turned on. But it's ship maintenance max is specified in each races settings.txt file and this is usually set to 80% of max resource income. By setting this limit lets say to 160%, 240% and 320% respectively you can get the AI build absolutely insane amounts of ships (without it having any maintenance problems)provided that you have also fixed those 2 other production problems...



In other words, there's a BUG with AI bonuses. The AI should be calculating its maintenance cost according to what it really has available to spend. If it doesn't "see" the bonus, it's as if it's not really there!

Glad to hear that this has been figured out, though. MM should credit many of you guys as Beta testers! It sounds like after this next patch the AI is gonna kick ***! We may have to start using the "low" difficulty setting!



[This message has been edited by Baron Munchausen (edited 06 February 2001).]
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