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  #16  
Old February 7th, 2001, 09:48 PM

Lerchey Lerchey is offline
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Default Re: Pacifist / paralysing mines

I found this line of modding interesting, since way early in the beta testing I put in a request to have "special" mines based on various tech tree weapons.

To wit, I just tried it. I creatd an allegance subverter warhead. Here are the data lines:

Name := Allegiance SubVersion Warhead I
Description := Warhead containing a psychically charged explosive which mentally conquers the crew of a ship (no damaged upon failure). Triggered by contact with a ship.
Pic Num := 183
Tonnage Space Taken := 5
Tonnage Structure := 5
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Mine
Supply Amount Used := 5
Restrictions := None
General Group := Weapons
Family := 2026
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Explosive Warheads
Tech Level Req 1 := 1
Tech Area Req 1 := Psychic Weapons
Tech Level Req 1 := 4
Number of Abilities := 0
Weapon Type := Warhead
Weapon Target := Ships
Weapon Damage At Rng := 75 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Crew ConVersion
Weapon Reload Rate := 0
Weapon Display Type := Torp
Weapon Display := 30
Weapon Modifier := 0
Weapon Sound := neutbomb.wav
Weapon Family := 24

Now, while I haven't tested it in battle, it at least *appears* when I have researched the appropriate tech levels. Now for the "but".

But, when I design a mine, there is NO EXPLOSIVE WARHEAD available! Only the allegance converter warhead.

Someone please tell me what I did wrong while I go sew these things around...

?

John

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