Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
Talenn:
Alternating moves in which everyone gets the number of movement points their engines entitle them to is an abstraction compared to simultaneous movement, but having to stop a spacecraft in order to fire is not an "abstraction". It is just plain wrong. The thing being modelled is in actuality continuously in motion. Making ships stop to fire is just arbitrary. I find that far more disturbing than the idea that only one weapon type would be viable. Sure, it is cool to have options, but you can have a very good naval combat game (in space or otherwise) where only one type of weapon is in use. You can't have one where ships have to stop to fire, IMO. That is the logic behind my complaint. IMO, this "fix" is worse than the problem it is supposed to cure.
Daynarr:
My comment regarding the impact that the proposed change would have on my enjoyment of the game was not intended as an insult to anyone. It is just an honest expression of my opinion. SE4 is certainly not perfect, and I'd be happy to see more changes to improve it. However, I am enjoying as it is right now. I would not enjoy it anymore if this particular change was made, and in such a way that I could not undo it in my own data set. If I don't enjoy it, I won't play it. I'm only in this for the fun.
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