 
			
				March 13th, 2003, 05:38 PM
			
			
			
		  
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				Re: BIG  AI problem in Proportion games with "classical" movement :( :(
			 
             
			
		
		
		
		
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				Originally posted by PsychoTechFreak: 
If the 1000kT per pop unit is the main root cause, and it looks like this, if I understand oleg's post correctly: 
 
http://www.shrapnelgames.com/cgi-bin...3;t=007969;p=1 
 
... Can there even be another workaround than to reduce the population weights again? I don't think so. To compensate this (e.g. if we say 10kt per pop unit) one would need to multiply the planet production modifiers as well as the planet population itself by 100 or 1000 in case of 1kt per pop unit. But I guess I am fantasizing again...        
			
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 Actually, this is exactly what I did in my fix for 1.84 AI tendancy to ship 500 population units to a closest planet (even if it is domed moon !) 
It works really great and helps AI a lot but still does not eliminate "can not load cargo" problem. Here is again the link to my modified files: 
 http://forum.shrapnelgames.com/newup...1045337937.ZIP 
 
Description of what I did  :http://www.shrapnelgames.com/cgi-bin...=007969#000000 
 
Oh, sorry, I just noticed you suggest to change population mass even more ! Somehow I think it is not related to population mass. I am curios, did anybody noticed this problem in unmoded SE ???? 
  
 [ March 13, 2003, 15:41: Message edited by: oleg ] 
		
	
		
		
		
		
		
		
			
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