March 13th, 2003, 09:57 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: BIG AI problem in Proportion games with "classical" movement :( :(
Quote:
Originally posted by PsychoTechFreak:
But I still not get the point about starliners and such. What's the difference? You would have to carry 200 pop units instead of 1. This can be handled with starliners also and if you take every pop modifier x 200, and change things like clone centers accordingly it would make no difference to the current gameplay.[/QB]
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Because it looks cool humans are not satellites after all, right ? Still this bug puzzles me. Simultaneous turns work perfectly allright, as well as when you play you race with all AI on. It is just simply a bug, Aaron should simply fix it. That' certainly better than turning the beatifull PvK' work upside down !
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