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Old February 6th, 2001, 01:58 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Armor, Shields and Damage (FAQ)

This is fascinating stuff. I thought that organic armor was a bit screwy in combining its regeneration for all armor in the ship, but if it really works the way you've described, building up "credit" even while not damaged it's positively bizarre. I could live with a single regeneration total for the whole ship. It makes a sort of sense given that the "armor belt" on an organic ship would be a single organism. But the "credit" makes an organic armored ship more deadly as combat progresses! Just wait a while to come into combat range. 10 turns X your total armor regeneration in a battlecruiser with say 10 components of organic armor? 3000 "credit" in regeneration?Yikes! Unless you could destroy ALL of it in one round or had armor skipping weapons you'd be unable to damage the ship at all! This is not a 'feature' -- this is a bug! I finally see what's been happening with crystalline armor and shields, too. Gah! Something has got to be altered in the damage bookkeeping for these special armors, and shield skipping weapons need to be accounted seperately from non-shield skipping weapons.

[This message has been edited by Baron Munchausen (edited 06 February 2001).]
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