Re: Would anyone be interested in more planet development?
Another concern I meant to add before was that I'm not sure if adding more facility slots to planets will be unbalancing to the game. I've seen posters here who think there's already too many facility slots on planets. With double the facilities per planet, there's a lot less need for expansion to new planets/systems. (But then, it makes every planet much more valuable and worth dedicating some facility slots to their defense).
An alternate possibility might be to create some new double-duty facilities that would free up some slots for other things. Maybe like a space port that also works as a resupply depot, or a combo value enhancer/climate control facil, or a "space complex" that acts like a space port, resup depot and space yard all in one. Hmm. maybe factor a robotic factory into one of those space port combos, too.
Other new facility ideas:
- "military research centers": provide both research and intel points, analagous to monoliths for resources.
- "global network": gives % bonues to both research and intel, like robotic factories do for resources
- "planetary long-range scanners": works like the ship component, but with longer range.
- "planetary sensors": an assortment of these for planets to match the ship-based gravitic, tachyon, etc ship sensors.
- facils that give a unit or facility or ship production boost, while leaving the other rates untouched.
- I like Tenryu's idea of a facility you could build that would allow you to build more facilities (within limits of course).
- a non-racial facil to increase population.
- non-racial med lab facils to L5
- a security facil that decreases the chance of ALL intel attacks on the planet, and then maybe also a system-Version that decreases chance for the entire system.
- Military command centers - some non-racial facils that improve your combat or defense system-wide.
- planetary shield regenerator - regens planetary shield at, say 300 pts/turn
- planetary cargo facils beyond L3 to allow much more cargo (ie:room for platforms/units) on small planets.
- facils that boost planet values at higher rates than 3%/year
- "ultra-warp-scanner" facil that lets you see all the goings-on in all systems connected by warp points the system the ultra scanner is in.
- total system-wide stellar manipulation blocker - no warp points can be opened or closed into this system, no planet or sun bombs, etc. (To prevent someone from becoming impregnable sealing off their system warps and then building this, a new stellar tech at the top of the stellar tree could be added to trump this facil).
And how about some "galactic wonder" type facils that are extremely expensive, but provide empire-wide benefits (I wouldn't make them "only the first to build it gets the benefit" deal, though (I always thought that was silly) - every race to build one could benefit from it).
- A communications wonder facil that puts you in contact with every race.
- a "galactic news" facility that lets you hear about the major events in the galaxy, for all races you are in contact with. (ie: a major disaster strikes, an empire declares war on another, allies or surrenders, a major battle was lost (no replay though), a ringworld was built, etc.)
- a galctic trading center that doubles(?) your empire's trade income.
- a galactic library to give you a bonus % of research points from EVERY empire.
- empire security net: makes intel attacks against your empire MUCH harder to accomplish
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