Re: Would anyone be interested in more planet development?
I could see strip-mining facilities (harvest resources quickly at low cost, but also damages *both* value and conditions quickly, as well) being useful -- particularly for nomadic races ala the ID4 aliens.
Possibly, a planetary shield facility which protects friendly ships in that sector as well, although it would take a goodly bit of coding perhaps.
Maybe there should be a psychic facility which attacks the minds of attackers (giving significant attack penalties to 'em out of fear), perhaps with additional effects on invading ground troops (*large* attack penalties, possibly partial or even full conVersion upon arrival). Only works on that sector, 'natch.
Ship component idea: a battle technology analyzer, which may give a small RP boost if higher technology levels are observed.
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-- The thing that goes bump in the night
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