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Old April 27th, 2003, 08:29 PM
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Default Re: Primitives for proportions?

Quote:
Originally posted by QuarianRex:
quote:
Originally posted by PvK:
QuarianRex, the game does know the difference between components with the same name.
I wasn't specific enough. I meant tech areas. If you had two racial techs (say for normals and primatives) with the same name for both (say ship construction) could you trade those racial techs? Does the game tech areas with the same name but different origins to be the same tech area?


I think not. What it would do is make other human players unable to tell during play exactly which racial trait was actually held by the empire, but the computer would still know the difference, because it refers to the racial tech area number, not the name. Actually though, I haven't tested tech sharing in that scenario, so you could try and see, but I don't think it will work.

Unfortunately, SE4 works on logical-AND requirements, and not logical-OR requirements, and techs don't actively give other techs, and you can't research a racial or special tech area, so therefore... you can't have a tech area (or a component) which can only be reached (or even accelerated) from two different techs.

So I think the only way to get get empires that start a game at different points along the same tree would be to duplicate components (ugh).

However, that's only really necessary if you want human players to be able to play the primitives, and to enforce their research rate.

With AI-controlled races, they are stuck with their pre-programmed research path. Therefore, you can program them to research "steam tech or whatever" for a long time before going on to "space tech or whatever", and get the same effect you were talking about.

PvK
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