Re: fighter supremacy in solo play
Quote:
Originally posted by Q:
quote: Originally posted by oleg:
The single worst AI problem is its inflexibility. It is very easy to make AI that will be almost invulnerable to Fighters, but then human will use normal beam ships and walk over it. Most AIs are made to be (semi)efficient against average, generic opponent.
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That is indeed the most important weakness of the AI and I hope this will change in SE V. It should be not that difficult for the AI to analyse the enemy forces and make some very basic adaptations of its designs and constructions.
At the moment the best thing I found is to play a game against several AI empires with very differents ships designs and construction files: One AI will use a lot of fighters, an other ships with long range beams, another will use missiles and lots of PDC, again an other armor or shield skipping weapons ... and so on.
Then I can not use one single design/strategy against all my enemies. Oh, but AI programming is very hard. Its a long windy process and such. It can be done though, AIs in games like B&W are very powerful.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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