minerals, a game design decision
I always wondered why in SE IV there were 3 kind of resources, but with an enormous inbalance toward the consumption of minerals. After 3 patches which never reequilibrated, even slightly, the usage proportion, one can think that this is a voluntary game design decision from Malfador.
So why 3 resources if in 95% of the situations only minerals is really relevant as a limiting factor?
Also, why no modders tried to put more equilibrium, like using radioactive massively for all engines and supply storages? Or more organic for troops? Anything really is feasible.
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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