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Old May 16th, 2003, 10:21 PM
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Lord Kodos Lord Kodos is offline
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Default Race Set Ideas...or Shipset Requests

Well as you all may know I have tons of ideas for tons of races...in this thread ill post the Biolog and Society of some of these races as well as some vauge shipset ideas. If you decide to take one up and make me oh such a happy camper ill elaborate more on shipset details.

Okay here goes nothing be warned its a large post
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Curlom Hegemony
Biology:The Curlom are a race of amphibions with a vaugely humanoid physiology. They are amphibious able to walk on land for a short period of time but must return to water after aproximatley 10 hours. Curlom have no gender and all Curlom lay aboutt 10 eggs every 5 months. After 5 years a Curlom has fully developed into an adult.
Society:Curlom live rather solitary lives. Curlom young stay with their parent for 5 years and them move out their own, having now reached audlthood.
Shipset:For the racepic think the Murlocs of WCIII. They are the basic Aquatic race in LR mod. Aquatic races have very large slow moving ships (large due to the need to hold all that water!).

Esquinotson Consortium
Biology:The Esquinotsons are a very odd race. They are, in their natural state, small lumps of flesh that are sentient, but completely unable to do anything but move, eat, sleep and reproduce. The Esquinotsons then had their world conquered by the Vrel. The Esquinotsons had mechanical bodies constructed for them. The basic Esquinotson body is a large oval with four tentacles and mask like face. The oval hovers, and is controlled psionicallyy by the Esquinotson inside. The Esquinotsons never leave their artificial bodies except for mating.
Society:The Esquinotsons, like many races in Lusinon, became independent after the fall of the Vrel. The Esquinotsons had a great understanding of machinery and built many automatons for the myriad of empires that developed in this period. Though they are traders by nature, the Esquinotson are cruel and spitefull beings should you become their enemy. The Esquinotsons had a carefree society with all work done by robotic slaves. In more modern times the Esquinotson who survived the Wer'canter destruction of their empire are slowly trieng to rebuild their intersteller trading empire.
Shipset:As you can tell the Esquinotson are based loosely off the Quintessons of Transformers and as such their set should reflect this.

Jonol Shadow
Biology:The Jonol are a race that are comprised of sentient Null Matter and as such, defy many of the laws of conventional biology, as well as physics. As time goes on Jonol become more and more aware, and the oldest Jonol can alter reality in truely awe inspiring ways. The Jonol are shapeshifters, able to rearange all of the molocules of Null Matter they are comprised of into any number of forms. The Jonol are, due to their very composition, able to warp reality around them. The Jonol typically reproduce in one of three ways. The first method, known as Infesting, is when a Jonol using null matter seeps into the brain of the host, and assumes its function, even if the host is dead. The Jonol may then create either a new individual or maintain control of the Null Matter Infection via mental telepathy. The second method, and by far the most common, is division, and like a Cell undergoing mitosis, a Jonol splits into two new entitys the amount of individuality the spawn posess's is entirely up to the parent. The third common method, and longest, is Formation. Formation is the slow, process in which semi-sentient Null Matter naturally becomes sentient. Jonol live indefinately and require nothing to survive, but must consume Null Matter after every division.
Society:The Jonol society is one of helletic chaos. The Jonol have a theocracy and beleive themselves to be the greatest children of the Dark god Va'roci. The Jonol beleive Va'roci calls upon them to exterminate all sentience in the Cosmos save their own, a goal the Jonol love. Jonol love suffering and take extreme pleasure in causing pain, both physical and mental, in others. The Jonol are dedicated to corrupting, tainting, and killing all life they find.
Shipset:I have so much that it would be too much topost here. If you are interested in making one say so and ill post it.

The Soulless
Biology:The Soulless are a race of extremely advanced Mechanoids of unknown origin. Their frame is that of a basic humanoid although variations exist based on each models function.
Society:The Soulless are extremely well organized. All Soulless are built to serve a specific purposes and carry out their duties single mindedly. Most Soulless do not posess any individuality, however some do in order to learn from experiences.
Shipset:Very menacing and imposing ships, but clearly mechanical ships. For racepic im not sure yet.

Second Vrel Imperium
Biology:The Vrel are a race of semi Insectoid Humanoids. They posess a normal humanoid physiology but a large mantis like head. All Vrel share a single Psionic link, however Vrel are able to cut themselves off from this nexus. There are two ethnicities of Vrel, the Highborn who are born from the bloodline of the archaic Vrel who where directly tutored by the Ra'shrakil and later became rulers of the first Imperium. The Highborn posess powerfull psionic powers. The other Vrel have little to no psionic powers. All Vrel live indefinately unless killed. Female Vrel exert pheramones which render males incapable of disobeying their orders, and as such the empire is always led by a Queen. In the old days of the glorious First Imperium there existed Zeral'shrakil beings composed of the pure mental energy of a Vrel, and some rumors even claim that they still exist.
Society:The Vrel have a Matriarchal society with the head of a household being the oldest living female in a family. The Vrel Highborn are still considered vastly superior but the non-highborn are no longer treated as little more then slaves, but still have few rights. The empire is no longer headed by a hereditary Queen but instead by a council of 12 females elected by the general population with a single speaker to represent the Imperium.
Shipset:For the Vrel all I need is a racepic. Think the Mantis like aliens people claim to be abducted by.

Wer'canter Swarm
Biology:The Wer'canter grow each being to serve a single distinct purpose and as such there are literally countless forms of Wer'canter. All Wer'canter; however, have no free will and are merely extensions of the Hive-Mind.
Society:Though all Wer'canter in their many many forms are merely extensions of the hivemind, there is a form of hierarchy within the Swarm. Queens serve as a form of psionic beacon and enforce the will of the Hivemind unto the lesser creatures of the Swarm, and when this psionic link is disrupted or cut off, the Wer'canter go braindead. The Swarm is also divided into hives with each Hive serving a different function, be it defense, attack, resource gathering, or even DNA gathering, all Hives have on distinct purpose.
Shipset:Think Zerg. The ships should be clearly organic, more akin to an insect or monster then a ship.
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Thats all for now!
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