.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #23  
Old June 5th, 2003, 11:21 PM
Ruatha's Avatar

Ruatha Ruatha is offline
Major General
 
Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
Thanks: 0
Thanked 0 Times in 0 Posts
Ruatha is on a distinguished road
Default Re: Increasing turn speed

I belive all your points are valid.
But the system I proposed is to make sure that the game isn't bogged down.
I like 72 hours deadline, it gives you opportunity tto be away sometimes.
But it also means that if everyone but 1-3 players upload within 48 hours, they will have to wait another ~24 hours for the Last players to upload.
Normally that won't be a problem if it is temporarily, but what to do if those 1-3 players constantly waits until there is 1-2 hours left of the turntime, it gets frustrating.

Setting -50 pts less than the one above means that one player has to be Last at atleast 25 turns in a row and everyone else has to shift around, before anyone can actually become in the dangerzone of getting kicked.
The +3/-3 pts means that no one ever has to be kicked, but when you see that you are closing in on the limit you either have to do faster turns or quit the game. To constantly be Last in a 20 player game takes either "luck" or "skill", it is not something that "happens" becourse of timezones
or short episodes of RL issues or a three weeks vacation from the game (3 weeks missed turns = -14 pts).

I want the possibility to have long turn time when needed but a motivation to avoid it if not needed, 20 player games can be quicker than 6 player games if all players are motivated.

In NGC3 it's not such a big problem as it might look from my post here, but in case I ever start a new game I would like to have a system ahead to avoid any such problems.

In NGC3 I hope all players will stick in there for (years?) the time the game will take, so there is no real rush (So if anyone feels targeted by this thread, disregard it!)
I just find the start game when I build up the empire very enjoyable so I'd rather have a 20 player game where everyone uploads before me!

I guess I could play single player, but whats the fun in that???

Any relative limit set can be -50 or -100 pts, meaning there will propably be 200-300 turns before anyone gets kicked becourse of this "turn upload league" (in a 20 player game), and then that player must have really been much slower in uplaoding than all the rest, and have had ample warning many turns ahead.

So other than setting a short turntime, or onlyallowing known fast players, I don't see what will work.
The friendly reminder or extra "spare time" outside of the turn time might work, but it might not.
The split turn time seems a bit complicated, I'll have to think about that.
The friendly reminders have a short duration.

Again, In NGC3 something as has been described in this thread will not be used, please, noone take offense, I'm glad you are all in the game!!!

[ June 05, 2003, 22:22: Message edited by: Ruatha ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.