Proportions mod bugs / quirks:
1) There seems to be a bug in upgrading some kinds of components. ECM 1 and Combat Sensor 1 upgrades to ECM 1a and Combat Sensor 1a respectively and so on.
2) Why is it that you can upgrade Minor City -> City -> Major City -> Metropolis, where the cities don't provide resupply and space port services but Metropolises do, however you can't upgrade the Spaceport City series to Metropolis when the Spaceport City series do provide resupply and space port services?
3) I'm far from getting anywhere near the end of the tech tree, but it seems to me that fighters get disproportionately more powerful as the game progresses. In Proportions, it seems that you need the Beam Version of PD to hit fighters reliably. It's very easy to get Point-Defense 5, but then your PD damage reaches a plateau. However, fighters continue to get bigger, tougher and more powerful as the game progresses for a very long time, and Beam PD damage eventually becomes insufficient to deal with them. Assuming that continuing advances in Combat Sensors exactly cancel out continuing advances in ECM, then unless there are better ship-based anti-fighter weapons in the tech tree I don't know about yet, eventually the only way to deal efficiently with fighters are other fighters. Am I right or wrong?
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