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Old July 3rd, 2003, 05:36 AM
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Chronon Chronon is offline
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Default Alpha Centauri Mod Discussion Thread

Over in the Verduran Cooperative thread Oleg was musing about what would have happened in the Alpha Centauri (Sid Meier's Alpha Centauri - game by Firaxis) universe if the factions had gone to different planets instead of just one. I thought that sounded like a good idea for a mod, and input from Hugh Manatee and TerranC suggested that there might (maybe) be some interest in such a project. I have some ideas and concerns about it, so I thought I would open a new thread to discuss the possibility.

First the concerns:

1. I am greatly concerned about the copyright problem (especially after skimming the thread on the subject). I imagine that we would need explicit permission from Firaxis to do this, and I wonder if we could get it.

2. I have zero experience with modding. So, we'll need alot of expert help to pull this off.

Now the ideas:

1. The Alpha Centauri theme would hold everything together; Progenitors leaving advanced technology around (ruins) and perhaps arriving at inopportune moments to attempt recapture (not sure how to mod this, or even if it is possible). Human factions spread around the quadrant: Cyborgs (AST, good research, low growth), Believers (Religious, slow research), Spartans (low construction, good space combats), Gaians (Organic), Hive (good construction and growth, slow research), and Drones (hearty industrialists). All of these would be rock oxygen in SEIV terms.

2. To spice things up I thought we could add some neutrals and the Pirates who would be ice oxygen.

3. The tech tree and components could be modified to reflect some of the names from SMAC, like N-Space Compression, Planet Buster, Shard Cannon, etc. Costs for the weapons, shields, and components could be balanced so there are a number of equal choices at any point in the game.

4. QNP and leaky shields would also be nice, so the mod can take advantage of the latest thinking in SEIV.

So, if this is actually going to happen, we'll need a lot of help. Hugh Manatee has volunteered to do a shipset for the Progenitors. I can do one for the Pirates. We'll need more volunteers for shipset design, AI design, and (most importantly) a lot of help with the tech trees, components, and QNP.

Would anyone be interested in working on a mod like this?

[ July 09, 2003, 03:50: Message edited by: Chronon ]
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