I will try to do the progenitor graphics and I would like to attempt to set up a decent tech tree and facilities and components(I was good a this in SE3, lets hope I can handel it.). This is my first time modding and I'll have a lot to learn. I think you(Chronon) should take on the responsibility as coordinator, we should check in here every now and then(at least every other day) and meet once a week and delegate commitee style. While I can do the progenitors shipset, and the tech tree, I don't think I'm up to the challenge of the component and facility pics themselves, this will likely involve photoshopping the stuff from the game and I suck at photoshopping. I'll also need somebody to do the progenitor race pics too. Somebody else can set the actual empire files and AI up.
First we need to get some of this on paper before we start actually modding, otherwise it will all be disorganized. Now like I said I still have the complete tech tree poster, and lots of refferace stuff and at least a hundred hours of SMAC play experience, so I have a few good Ideas. First I think we need to specify the starting point of the game, the Unity captain got wacked and the crew split up into 7(or 12) factions(? we need to decide too if we want to work in the Alien Crossfire factions, I guess we do???) and landed on separate planets instead of 1. We need to decide what techs they start with and how many bases they start with, and define what those techs are. In the game there is actually a dialouge about the difficulty and expense of launching the simplest of space probes, so I assume that in this mod we should assume they put everything up to this point into aeronautics, giving them doctrine Airpower, flexibility, mobility, fossile fuels, and Orbital space flight from the start. this should give them missile weapons, lasers, units like needle jets and satelites, troops and speeders and basic colony ad cargo hulls and a moderate space explorer ship, and the fission reactor(this will be their supply and engines). For facilities, they get the bases I mentioned, but low end ones, which an be upgraded by advancing to the apropriate tech later, and basic terrain enhancements(farm, mines, and solar collectors).As for starting secret prodjects I will have to consult the tech tree and my book. What do you think of my broad outline so far?
[edit]BTW my email is listed up there and it's the same as my IM. I also have a website under construction if we need to use it to host the mod, I didn't really have anything to put on it except the swarm after my old comp crashed.
Hugh Manatees Ship Yard, under construction
[ July 04, 2003, 06:54: Message edited by: Hugh Manatee ]