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Old July 16th, 2003, 10:30 PM

clark clark is offline
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Default A Mod idea to resolve disparity of unique race tech

If this is impossible, ignore, if not, please feel free to implement as you see fit.

There seems to be a bit of debate over which racial techs are the best, which are over powered, undervalued, etc.

So I had an idea, if it has been done before, please provide directions to the mod that allows it.

Create separate tech trees that mimic the current Racial tech trees that are open to all players.

What I am imagining is that Player Joe chooses the 'Religious' trait. He spends the 1500 points for it (or whatever). In game, he researches the Religious tech tree, and has access to all the fruits of that tree. Now Player Joe want's to research the Temporal tech tree, well he can, but it costs 10x (or whatever) the amount in research that someone with the Temporal trait would pay, and/or Player Joe only gets 'crippled' Versions of the technology (perhaps the Temporal Space yards work slightly better than standard space yards, but worse than a full temporal Space yard built by a Temporal race).

Perhaps it could be set up in such a way that research, or trading of racial tech automatically relates into the new tech tree for non-trait races. So if Player Joe trades Religious tech to another non-religious race, they get a tech advancement in the non-racial Religious tech tree. Or say Player Joe captures a Psychic race ship, and analyzes it, Player Joe would get a tech advancement in the non-racial Psychic tech tree.

The overall idea though is that sentient races can at the very least 'understand' the tech, but they just aren't quite as effective with it.

Comments, suggestions?
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