
July 23rd, 2003, 10:36 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: Space Empires IV Risk!
Quote:
Originally posted by geoschmo:
Maybe small, very small quads. Like 5 to 10 systems tops. Ten good starting planets. Low tech cost. I don't really like high tech games, but with ten starting planets and low tech cost research would go quite fast.
Geoschmo
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For super-quick games, maybe just use single-system maps, or two adjacent systems. Then give each player one homeworld per "fleet" they sent in.
Would require making a bunch of custom maps, but would likely save you time in the long run.
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