July 23rd, 2003, 10:45 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Space Empires IV Risk!
Quote:
Originally posted by spoon:
quote: Originally posted by geoschmo:
Maybe small, very small quads. Like 5 to 10 systems tops. Ten good starting planets. Low tech cost. I don't really like high tech games, but with ten starting planets and low tech cost research would go quite fast.
Geoschmo
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For super-quick games, maybe just use single-system maps, or two adjacent systems. Then give each player one homeworld per "fleet" they sent in.
Would require making a bunch of custom maps, but would likely save you time in the long run. Well, that may be a little TOO cutthroat.
Besides, the number of fleets is already accounted for in the racial points. I think number of planets would be too much of an advantage. I can see a 1K empire beating a 5k empire. But 1 HW beating 5? No way.
Geoschmo
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