
July 30th, 2003, 09:15 PM
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Join Date: Nov 2002
Location: Finland
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Re: SE4 Stock Balance Mod
Quote:
Originally posted by Suicide Junkie:
How about The Hyper-optics/Anti-cloak sensors?
Perhaps a larger cost or size for non-racial sensors?
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I posted this once before but I got no comments for it:
Temporal/Psychic: half the size and costs -> 20kT and 750/0/250
Hyper Optics: double the cost (3000/0/1000)
Gravitic sensor: no changes
Tachyon sensor: level 3 tachyon sensor scanning level from 4 to 5 -> the only sensor which see through the red system-wide storm. Level 5 scanner will also see mines though in their description says it prevents level 5 scans. Perhaps mines' cloaking should be rised.
Btw supply storage, ship training and one-resource bonus facilities should removed from unsorted issues.
What if the ship training facility is changed to system wide and only 1% per turn at every level? Only max training increases.
These are also posted before but I think they're ignored If they're poor suggestions I'd like to even hear it.
- To hit modifiers to weapon description (one dummy-ability which describes the modifier)
- Citizen Databank Complex and System Citizen Databank: intelligence 1 for tech area required (when playing without intelligence those facilities won't appear then)
- Medical Lab: prevents level 1/3/5 plagues instead of 1/2/3
EDIT: This message appeared to be my 200th post 
[ July 30, 2003, 20:18: Message edited by: Asmala ]
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