Originally posted by SamuraiProgrammer: THERE CAN ONLY BE ONE
I have tried to have an opinion about the 'gaminess' of something by asking myself 'Would an empire do this if this were reality?' Again, this quickly gets into a real gray area. One simple way of accomplishing this is to play with the rule that there can only be one winner. This means that there are no shared victories and no points for second place.
I so totally liked this point that I quoted it just to make sure everyone read it.
I am a pretty laid back person and am not quick to jump to conclusions that someone is cheating or define something they are doing as gamey. I love the interaction between empires in SE4 and the political side fo the game is one of my favorite parts of it. But to me that TOTALLY depends on there only being ultimatly one winner. Everytime I get in a game and first person I meet wants to set up a cooperative tech trading schedule the only thing that is going through my mind is, "But I am going to have to kill you eventually. Why do I want to make you stronger?"
I have had more games ruined over a couple of the players deciding after the start that team victory is acceptable just because I didn't specifically mark it as forbidden. To me it was always assumed that a game with Last man standing as the in game victory condition did not have a team victroy as an option unless it was specifically mentioned. I have come to the realization I am not neccesarily in the majority on that however and always specifically mention it now in the game settings.
But still so much of the exploits and what we call gamey would be eliminated if people would play under the assumption that anything they give up in a trade can and will be used against them in the game eventually.
Geoschmo
[ July 27, 2003, 19:01: Message edited by: geoschmo ]
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