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Old February 28th, 2001, 06:12 AM

Codo Codo is offline
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Default *Possible* error in Components.txt

I was sorting out a list of the Family numbers for the different items from the components list and came across something that I wondered if it might cause a problem... Here are two excerpts from an unmodified Version of components.txt from v1.27


Name := Computer Virus I
Description := Computer virus which is beamed to an enemy ship and then destroys any Master Computers.
Pic Num := 167
Tonnage Space Taken := 50
Tonnage Structure := 50
Cost Minerals := 500
Cost Organics := 0
Cost Radioactives := 500
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 20
Restrictions := None
General Group := Weapons
Family := 2045
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Computer Combat
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 20 20 20 20 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Only Master Computers
Weapon Reload Rate := 3
Weapon Display Type := Beam
Weapon Display := 12
Weapon Modifier := 0
Weapon Sound := ppbeam.wav
Weapon Family := 39


Name := Null - Space Projector I
Description := Projector which launches a cohesive ball of null-space at its target.
Pic Num := 226
Tonnage Space Taken := 50
Tonnage Structure := 50
Cost Minerals := 800
Cost Organics := 0
Cost Radioactives := 800
Vehicle Type := Ship\Base\Sat\WeapPlat
Supply Amount Used := 20
Restrictions := None
General Group := Weapons
Family := 2045
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Null-Space Weapons
Tech Level Req 1 := 1
Number of Abilities := 0
Weapon Type := Direct Fire
Weapon Target := Ships\Planets\Ftr\Sat
Weapon Damage At Rng := 40 40 40 40 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Skips Shields And Armor
Weapon Reload Rate := 3
Weapon Display Type := Torp
Weapon Display := 26
Weapon Modifier := 0
Weapon Sound := ppbeam.wav
Weapon Family := 40


Now correct me if I'm wrong, especially since I'm new to this whole mod'ding bit, but shouldn't the family number for these two weapons be completely different since they are two different types of weapons? I notice that the weapon family number is different, but both of these components show a Family Number of 2045. Again, I haven't noticed if it has an effect upon the game...but....

Codo
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