|
|
|

October 13th, 2003, 11:53 PM
|
Corporal
|
|
Join Date: Aug 2003
Posts: 144
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: FQM Damaging WPs
I voted for 1/4 as many as current.
They add a bit of flavor, a risk factor in exploring through them. Once they have been explored, there may still sometimes come up a choice of the quick route vs. the safe route.
OTOH, too many are an annoyance, and I've had starts where I had way too many of them around me, with no choice but to go through or be cut off from the rest of the galaxy. (And considering I haven't actually started all that many games yet, the number of times I've had problems from them is even more annoying - something like 2 or 3 times out of 5 or 6 starts?)
So I vote for a reduction in their occurrance.
I'd be interested in hearing why someone in the poll actually wanted to double the frequency. Was that you, Narf, voting for double only because there was no option for quadruple? Joking, or do you really like them?
SpaceBadger
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|