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Old October 28th, 2003, 01:31 AM
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Default Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.

Quote:
Originally posted by narf poit chez BOOM:
shouldn't there be brackets? from what i remember from science, there should
F = (G * M1 * M2) / r^2

so, since my gravitic engine idea currently works by generating a gravity field, that would be
F = (G * M1 + GF) / r^2, where GF is gravity field.
No; if the GF simulates a mass at some distance, then it should be F = (G * M1 * GF) / r^2, or A = (G * GF)/r^2 - although it is a rather moot point, as SE doesn't allow you to model acceleration, only set velocities. There is a catch to the equation, however - bigger ships are bigger, and r is the distance between the effective center of gravity between the two objects; the GF must be generated beyond the hull to have full impact; otherwise, the portion of the force on the portion of the hull beyond the GF is countering some of the force on the portion of the hull not beyond the GF. Thus, larger ships require a larger r to be effective, but that reduces the force on the ship (bigger r -> slower ship for same drives). If r is constant for all ship sizes, then the exact same gravity drive that moves your worldship will move your frigate at the same speed. Otherwise, the frigate would be faster.
Quote:
Originally posted by narf poit chez BOOM:

so, the additional pull provided by a larger ship would be balanced out by the additional inertia. so same movement for all ships. works.
Essentially.
Quote:
Originally posted by narf poit chez BOOM:

what i'm not looking forward to is reworking all the supply usages so a baseship uses more supply than an escort.
ok, Jack's managed to confuse me.
Sorry about that; mathmatical symbol manipulation confuses a lot of people. I'm not really sure how to make myself clearer; I used essentially the same symbols Fyron did, if that helps any.
Quote:
Originally posted by narf poit chez BOOM:
hey Jack, can you take a look lower in the thread and tell me if you understand my math there? because i'm not sure if i do.
Is this one the one you mean?
Quote:
Originally posted by narf poit chez BOOM:
i just finished putting in 20 'normal' engines, based off of Ion Engine I with 10% increase. the size, costs and supply usage are modified by engine speed with (INT(E)/E)*#. supply usage decimals are ignored. maybe i should compensate for having a second ability which is close enough to 100% of actual number to be considered 100% by (((INT(E)/#)+100)/2)*#?
... if so, I haven't tried my hand at modding these, and am unfamiliar with what you mean by each symbol (E, INT(E), and #); a word translation table would be useful there.
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