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Old November 9th, 2003, 10:01 PM

spoon spoon is offline
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Default Re: Share your opinions

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General concensus is that cap ship missiles are already too weak after the early game. I suggest beefing them up rather than toning them down. Depends greatly, of course, on what you do the Point Defense Cannons, if anything.
That's the point. There is just no other better weapon until PD. I base myself in films and novels, where missiles are only used in close range against unprotected targets. Without CSM, we have more options with DUC, Energy Stream Weapons, Phased cannons, etc. Also, Torpedo weapons are now a decent option until later stages.
In any case I'll look into it, maybe faster and shorter in range makes it better overall.

I like the idea of changing them into short-range weapons. Still, if you want them to Last as a choice beyond turn 20, you'd have to make them stronger, not weaker. Maybe you can accomplish what you want by making them weaker at the early tech levels, but then extend the amount of research you can put into them, to make them an option in the mid-late game.

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Same here as with cap ships. Fighters are (mostly) inneffective except as a surprise tactic.
Hmm, I have beaten some games with a swarm of it, and thought it was too cheap a tactic. :shrug:

Was that against the AI, or other humans? The ai is notoriously easy to surprise...heh.
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