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Old November 26th, 2003, 09:13 PM

KnidVermicious KnidVermicious is offline
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Default Planetary Assault Mod

I can't seem to attach files in the Downlad forums. What do I need to do? It used to work.

Anyway, here is something I've been working on:

Planetary Assault Mod v0.9 11/25/2003

Purpose of mod:
To change the strategic importance of planets and planetary invasion. Inspiration came from the Pacific Theater in WWII

Changes:
Removed the ability to target planets from all weapons. Ships can no longer glass planets from orbit, they must either land troops or blockade. The exceptions are Neutron, Radiation,Virus, and Smart Bombs. The other planetary assault weapons are gone.

Weapon Platforms are removed. I left the tech in to stop the AI from giving me errors. I intend to add massive planetary weapons (think Ion Cannon from Hoth or the Death Star laser) in future updates.

One side effect of changing the targets for the weapons is that ship weapons no longer target fighters. Point-Defense still works. A player must use fighters to engage other fighters.

Another side effect is that I had to divide fighter weapons between targeting fighters and ships. Although I did not originally want this, I think it adds some new dimensions to space combat.

Fighter vs Ftr\Sat\Seekers\Drone weapons:
Small AP Beam
Small DUC
Small Meson BLaster
Small Electric Discharge
Small Telekinetic Projector
Small Time Distortion Burst
Small Incinerator Beam

Fighter vs Ship:
Small Phased - Polaron Beam (to take advantage of the shield skipping)
Small Anti - Matter Torpedo
Small Crystalline Torpedo (I added this. It's essentially an AM torpedo that skips armor and costs more Rads)
Kamikaze Warhead
Small Rocket Pods
Small Shard Cannon
Small Acid Globule
Small Shield Depleter
Small Graviton Beam

---------------------------
In the future I intend to create new one-shot weapons for satellites and massive weapons on planets. I'm also trying to redo the entire troop setup to create larger units with more variety. I need to get the graphics done for that, though.

Any suggestions, bugs, or ommissions? Please let me know, this is only my second mod and I'm still hammering things out.

[ November 26, 2003, 19:15: Message edited by: KnidVermicious ]
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