Re: Emissive Armor?
Perhaps I was unclear...
Rounding things off:
1kt non-armor, 10 hitpoints
vs
5kt non-armor, 35 hitpoints (B5 mod uses 7/50)
If you have 100kt of space spent, you get 100 of the light armor, for 1000 hitpoints... VS 20 of the heavy armor for 700 hitpoints.
...With B/LS/CQ/6engines and guns behind that...
What happens is that you have a greater probability of sustaining damage to your engines and/or guns if you use the light "armor", despite the fact that it has more hitpoints total.
Of course, once the "armor" has taken a lot of damage, the extra protection percentage falls off.
And if your ship was destined to be destroyed by the first volley of a large fleet, the light armor would sap more ammo from the enemy.
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The point is that early on in the battle, the tiny-chunk & stronger stuff lets more damage through to weapons & engines & stuff than the large-chunk & weaker stuff.
(Where stronger & weaker is measured in Hp/Kt)
[ December 18, 2003, 22:48: Message edited by: Suicide Junkie ]
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