January 6th, 2004, 02:58 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: Yet More NON-Newbie Questions ;)
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So, I realize you can't have more than one shipyard per planet, BUT....could you have differing buildings that add to its build numbers per turn?? (sort of an 'add on' that will make your yard turn out ships faster...)
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Certainly. Check out the SY Expansion projects in Adamant Mod and the PBW Version of P&N.
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And its probally a really dumb question but is there any way to make a building take up more than one 'slot' in a planet?
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No. You can separate the abilities of facilities with multiple abilities, but that is it. All facilities take exactly 1 slot.
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Any idea what the AI would do if I replaced all the 'launchers' (sattelite/fighter/mine) with a generic component that could launch all the types? Would this mess up AI ship design totally?
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All of the launchers are 30 kT, so it would have little effect, assuming you keep their cargo storage values at a reasonable rate (large, like that of Drone Launchers, to accomodate all unit types). They would have the exact same ship designs, just using the multi-purpose launcher instead of the other launchers (assuming you also delete the other launchers).
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