Re: Your SEV Game Design
Perhaps more events that randomly teleported planets could be done within SEIV ? ie suck out of one solar system and into another just like ships are now ? or within the same solar system - warp points that moved on on a random basis. Asteroids that turn into planets ie random spatial anolmoly - as planets explode now the opposite could be useful - the emergence of a new alien race out of no where posing a risk for all existing players (like the borg in star trek ?)
Rioting planets that break away to form independant empires without the involvement of intelligence projects ie a rioting planets with a % chance of rebelling ?
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