Re: PBW, First Impressions.. (Multiplayer discussion)
There is a lot more data that needs to be sent to the players each turn than they need to send to the host. All that they send back is a set of orders. The host sends out all of the information for the game. Breaking up the savegame into just what each player needs would be disastrous, as then players could not rely on sending each other the savegame file if they lost it, or it never reached them, etc. PBEM/PBW works perfectly as it is now. The only application for which your suggestions are good is TCP/IP.
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