I've been reading a series by David Weber that has been making me play SEIV all the more. It's about Honor Harrington, a space-navy officer. There are some cool ideas in it as well.
The main one is that warp points are destabilized after large ships (especially fleets) move through them. They close after more than one ship moves through them for 17 hours or so.... I wonder if this could be adapted to SEIV? It would be cool if you had to send a fleet through a warp point knowing that you couldn't retreat if you had misjudged. Likewise, if the AI sent a fleet through, one that could actually cause you damage, it couldn't act stupid and run but actually stick around and fight

It would also limit expansion a bit.
What do the rest of you think, and please forgive me if this series was mentioned early on... I haven't seen any Posts, but I'm a bit new to the community
Jason2