.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old February 12th, 2004, 10:05 PM
thorfrog's Avatar

thorfrog thorfrog is offline
Sergeant
 
Join Date: Nov 2000
Location: USA
Posts: 368
Thanks: 0
Thanked 0 Times in 0 Posts
thorfrog is on a distinguished road
Default Re: SEV: Any info yet?

This is what I'd like to see in this upcoming title:

-Palace/Capitals and ability to move them
-Wider range of technology/weapons
-3D ship graphics on 2D planes that are their proper size ratio
-wider range of ground forces and ground force tech(troops,tanks,air,mech,titan,marines,ect)
-strategic ground combat
-political fallout for distroying a colony with mass drivers, nuke bombs, bio weapons, ect
-racial enemies. Races that always have negative political views towards wach other. Greater chance of war between nations(Empire vs Rebel, Cylons vs Colonials, borg vs all)
-More unique racial tech
-Government types that have an effect on game play
-More politics, maybe a galactic council like MOO. Also have the ability to pull out of congress and form your own council. In addition the ability to pass laws like Galactic Civilization.
-A diplomatic station that allows the creation of galactic council. The race that creates the station first gets a political & economic bonus. Attacking and/or distroying station creates political fallout. But also ends all galactic laws.
-Improve trading of technology with cpu and human. Also improve the interface used to trade with other race.
-Add galactic credits to economy to speed up projects, purchase ships & tech,
-Civil wars. Working off the idea of using capitals. Civil War break outs should work as follows:
stage1-Each system in empire is checked if it wants to break away.
stage2-Then an appropriate number of ships join the side of the breakway systems
stage3-A state of war exists until one sides capital falls.
stage4-If capital is attacked by outside force there is a chance that the breakaway systems will join back.
stage5-once the capital is capture it's either game over or the empire is restored.
-Heroes and planetary leaders
-Improve weapon tech tree. Add more weapon types like Laser, Particle beam, anti-matter, ect. Improve weapon pros & cons. Make torpedos and missiles a viable weapon choice. Allow special weapon mounts per weapon type. [I know some of this is possible in modding but I'd like to see this in the standard game.]
-Space monster/borg like invasions that threaten everyone
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.