
March 2nd, 2004, 02:27 AM
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Corporal
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Join Date: Feb 2001
Location: Vienna, Vienna, Austria
Posts: 170
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Re: SE IV The End Of An Era.
Quote:
However there are also clever turn-based mechanics to avoid such problems (which Malfador hasn't found yet by Version SE4 Gold 1.91), and it's of course possible to still have dumb problems with a real-time system (see collisions and point defense in Star Fury, for examples).
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Yes, this is an old problem. Sometimes I think the designers of computer wargames do never take a look to board wargames. The most problems arising with computer game rule design are already solved by SPI, Avalanche or AH years and decades before.
So the problem of the ship initiative in SE4 could be solved with formation activation as beautiful depicted in the panzergrenadier series of Avalanche Press.
bye
KlausD
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