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Old March 1st, 2004, 11:09 PM
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Default Re: SE5: Trade, Colonization and Trading Posts?

Agree with the both of you

But my wish list:

Stellar:
-Orbiting planets.
-FTL-movement, Keep the WarpPoints but also make it possible to leave your system at the edge and come in the next square and move through it. It will take a lot longer to move to another system, but hey! you will get there.

Combat:
-Tactical ground combat.
-More simultanious space combat (when you move to enemy ships, you don't get a round of their defensive weapos and thatr should be)(you should be able to put your weapons on defens or attack)

Trading:
Agree with the trade options described below, But I liked to see one (extreme) option: transportable rescources
So NO SPACEPORTS but make the transports yourself and get those rescources to your spaceyards and factories the hardway (CONVOYS)(it should be an option, so you can shut it OFF)

Traits:
-Tradeable Traits, you can not invent them but you can get them by trade,gift or capture.

Colonies:
-Colony component for ships/bases, so you can let people life and expand IN space.
-Colonizable astroids.

Had some more ideas but let anybody fitt in some more.

Intimidator
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