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Old March 6th, 2004, 09:11 AM
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Default Stellar Relations Mod v1.50

Finaly it's finished and on the web.

It's my first Mod, which I think is good enough to share with others.

So to ALL of you 'download it'

http://www.spaceempires.net/home/mod...=getit&lid=386

About the mod:

-First the bad news, I'm still working on the AI (had to learn that the couple of weeks) There are some playable AI's available now, but far from perfect.(anyone who is good at this and have some sparetime, let me know?)

-Newtonian style movement, which uses mount scaling. So every shipsize has his own size of engine's, Bridge, Lifesupport, Crewquarters, Shields, Cloak, Warpengine and shipscomputer.

-Commercial shipyards, You can sign contracts (Racial traits, and pay with racial points) with commercial shipyards and their ship/fighter or troop design. There are 3 companies right now.

-Common Racial trait.
The trait that every player must use. bigger ships / bigger bases / escort fighters (fighters above 50kt)

-Non combat.
There are a lot of new non combat components available (5 extra since patch 4). Such as: Hospital deck, Research Section, External Research lab., Agracultural Dome, Inter System Intel. Array and some other stuff.

And offcourse a lot of new weapons and some facilities, But try it all out.

It's my first so please send me all the comments you have (hopefully compliments) but some critics are welcome also.

Intimidator,
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