Re: combat modifiers: stealth armor + ECM?
I was wondering something... (and don't want to drag up the original thread I started awhile back) Can you add Standard Movement ability to a non-engine component and still have it work with the game w/o setting off the max engines limit? I.e., instead of using extra movement on that bridge module use standard movement.
Oh well, I can find out when I get home.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
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...can you and your associates arrange that for me, Mr. Morden?
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