
March 26th, 2004, 05:11 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: TechGridder - will it be updated?
Quote:
Originally posted by Ed Kolis:
With the new abilities from 1.91, that is? Or at least just make the ability selector a combo-box where you can type in whatever value you want as well as select something from the list?
Also, it's a known issue that the program hangs if you try to grid more than 20 levels of something - but SE4 supports roman numerals of up to 30. Any chance of thaat being fixed?
|
What?!?
I've just been doing techs for SJmod just now and went from level 0 to 20... Odd coincidence if true.
As for the ability page, the actual ability name is unimportant, and is ignored by the gridder.
The gridder only changes the Value amounts of each ability in the source component, and fills numbers into the description field if you ask it to.
EDIT:
Well, I just gridded up 255 levels, making a "Name := Bridge CCLIV"
CC = 200
L = 50
IV = 4
From 255 levels starting at level 0
[ March 26, 2004, 03:16: Message edited by: Suicide Junkie ]
__________________
Things you want:
|