.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #4  
Old March 13th, 2001, 10:20 PM

Felan Felan is offline
Private
 
Join Date: Mar 2001
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Felan is on a distinguished road
Default Re: AI Ship Design Modder

Something I learned from a ship I designed that had tractors and repulsors is that the order of the weapons on the ship makes a difference. I designed a starbase and my repulsor weapons were installed before any of my other weapons, consequently they would fire first and push the enemy beyond the range of the other weapons on the starbase.

Likewise in general you would want your shield/armor ignoring weapons to fire before shield depleting weapons which would fire before the rest of your non-missle weapons and finish off with missle weapons (the rest may kill the enemy and it can use the missles against some other target).

If designing a ship capture type then I would automatically have it list all shield depleting weapons first then start staggering the boarding parties between every weapon afterwards.

I haven't looked too close at this but I think maybe the real difficulty comes in retrofits which may have a tendancy of scrambling the order of weapons a bit. Firing shield depleting weapons after firing your DUC's is pointless and doesn't help at all. I will have to investigate this further and I hope I'm wrong.

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.