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Old April 11th, 2004, 12:04 AM

BlackRose BlackRose is offline
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Default Re: Star Trek, Quadrants of Conflict

Quote:
Originally posted by Atrocities:
The reason I recommend no intel is mainly because it will simplify things.

You can allow intel, but disallow Sabotage. That would work far better.

Sabotage will eventually give access to some very nasty intel projects would seriously unbalance the game in MP.

Also players can then re-allocate some Cunning points to other traits.
That takes the oomph out of a lot of the races though Cant imagine Cardies and Rommies without their intel! NVM the Dominion Did you see the proposed Intel projects? We could tone them down some ofc if you feel that it is too much of an adv. Also consider many of the racial buildings that are based on Intel.

The other thing I've been thinking about is possibly limiting how the races interact with one another, For Example:

Race: Borg
Allowable Treaties: None

Race Federation
Allowable Treaties:

Partnership: ]
Trade Alliance: ] Limit to 1 Major Empire
T & R Alliance: ] Unlimited Minors
Military Alliance: ]

NI: Unlimited
NA: Unlimited

Subjugation: No
Protectorate: No

Dominion:

Partnership }
Trade Alliance } None
T & R Alliance }
Military Alliance }

NA: 1 Major, Unlimited Minors
NI: Unlimited

Protectorate: No
Subjugation: Yes, Unlimited

Something along those lines? I am probably over complicating things, i'm just a big RP fan
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