I\'m feeling ambitious...
I was going to do this as a poll, but I can't adequately explain how the two options would work in the limited space there, so I'm going to a full post.
I've been toying with two ideas lately. Which would you guys rather see done?
1) A pre-generated game for PBW. How I think it would work is this. I get 6-7 players to sign on ahead of time and submit empires (2000 point vanilla humans for scenario purposes). I would enter them and play them out personally on my PC until they filled the quadrant, deliberately under-researching to allow for player flexibility once the game starts. I would have each empire make contact with and trade technologies with all the others so that they would have a level playing field; and I would attempt to have each empire within 5-10% of each other as far as resources, storage, etc. Then I would set all treaties down to non-aggression and turn the game over to the players. The idea behind this is that an established empire just split into competing factions, with conquering the neutral homeworld and X% victory points over the second-place empire/team leading to victory. I would set the game up, but only remain in as a one-planet "neutral" player for observation purposes.
2) A super-mod (tenatively titled MOAM [Mother Of All Mods] Mod). This would incorporate Hypermod, FQM, Krsqk System Mod, PvK Balance, neo-shipsets, EKolis Colony Mod, Quasi-Newtonian movement, Deathstalker Mount Mod, souped-up AI's, Univesral Strategies Mod, space monsters, and whatever else I can beg, borrow, or steal from other modders.
So, am I just nuts, or what?
EDIT - spellcheck in reverse
[ April 25, 2004, 16:03: Message edited by: General Woundwort ]
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