Re: The Rage Collective Version 1.0
I am almost ready to release Rage 1.1 that addresses the issues that have been brought up here.
I have two questions:
1) Does anyone know how to get the AI to demand surrender? The rage had the Norak down to just their homeworld, with more than 10 times the number of points the Norak had, and they never issued a demand for surrender. After several turns they diverted enough of a fleet from attacking the Phong to glass the Norak homeworld, but they never asked for surrender. As I read the politics file, they should have started asking for surrender when their point total was twice that of the Norak. (Or do they only ask once, long before the other race would be prepared to surrender - if it came early enough, I might have missed it?)
2) I have tinkered around with the .emp files to see if I could give the "Mechanoid Race" characteristic to the Rage to make them immune to plague (as discussed in this thread). I can't justify the expense in the 2000 or 3000 point files, since my goal is maximum competitiveness, but I could do it in the 5000 point file. The question is, is it worth it to spend 1000 racial points to give them "Mechanoid Race" in the 5000 point file instead of further bumping up some of the basic characteristics?
Any thoughts or opinions on these would be greatly appreciated. I would like to package up the Rage 1.1 in the next day or so (perhaps even this evening, depending on how much time I have).
Thanks
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