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Old March 19th, 2001, 05:35 PM
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Default Re: FIghter missile pods, too powerful?

quote:
Originally posted by Triumvir Emphy:
I think the fact that the british used aluminium for their super structure caused the problem, not the exocet, it just started the fire. (aluminium is hard to put out once it starts burning). A similar strike on current ships wouldn't nearly cause that much damage.


Good point, but it was still one missile from one fighter. If it wasn't intercepted it would do significant damage to any ship, even if it didn't sink it. A squadron of attack planes, if not destroyed by defensive fire first, would wreck havoc on any fleet. My point was merely that the fact that fighters using missiles can do substantial damage to ships in SEIV is not out of line.

As far as balance is concerned, think about how much research it takes to get even small fighters carrying missile pod IIIs.

Construction 1: 50000
Fighters 1: 100000
Small weapons 3: can't remember, but significant
Missiles 3: again, can't remember (at work) but quite significant

To get heavy fighters costs a LOT more in research.

For all that research, it is not out of line to get a one shot per combat value that is quite large.

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