Re: FIghter missile pods, too powerful?
this brings us to the wave motion gun vs DUC debate again, the rocket pod works on the principle that you need to be able to kill ALL your opponents in the first wave, else you loose all.
For the price of a rocket pod you could put 3 ducIII's on the fighter and get the same damage in 2 and a half turns.
I suggest people use a combination of both, have the rocket pod fighters just a little slower than the duc fighters, this seems to work well in simulations (strategic)
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