Re: Mod Packers - Research File Issues - EA & Toron
You have some good points. In the mod I am designing I added a new vehicle called space plane or basically a large fighter. Only 80 tons with a max of three engines or enough for bridge, crew quarters, life support and max three engines with supply for a scout, or two engines with DUC for defense. I then made a colony boat available with only 2 engines at 270 tons. I called this tech space travel. I then made industry a preq for construction, and construction a prq for ship construction. This made logical sense and I REALLY like the lower start because it feels more like the initial stages of space travel. With the slow colony boat, you settle the planets in your system first even if other ones are better in other systems. I also limited the range of the space plane by creating a new engine that burns more fuel available with tech Basic propulsion cost 2500 and made basic propulsion 6 a preq for propulsion (nuclear and fusion engins). The end result is that you colonize your system and some of the neighboring systems before you can even go deep and expand your empire. It does limit the intial research choices but it still gives me a choice between bigger ships or better engines. So far I really like the results.
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