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Old June 18th, 2004, 05:55 AM
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Default Re: OT: D&D and multi-classing.

No, in the latest D&D at least, they have class levels, which determine what classes you have and at what levels, and character levels, which is all your class levels added up and which determine experience gain. Plus, there is only one expereince table for all classes. So a level 6 wizard takes exactly the same experience as a level 3 fighter/3 wizard.

As for your other objection, a level 3 fighter/3 wizard has a fort/ref/will save of 4/2/4 and a level 6 wizard has a f/r/w of 2/2/5.

Which means that the 3 fighter/3 wizard will in general resist spells a little better. Fireball has a reflex save for half damage.

Assuming that the fighter/wizards dexterity is the same as he wizards intelligence, unlikely because of the need to spread stats around sometimes when multi-classing, we have a spell level of 3, so a Difficulty Class of 13. on a d20, that mean the average roll will be 12.5

Fireballs allow a reflex save for half.

A little math and we have a 49% chance to make the reflex save. That doesn't seem right. I added them up and divided 13 by the result. Oh Well.

So, 36*51%=18.36. Drop the 0.36

round 1: pc1, 24. pc2, 24

After that, could go to either.

But the fighter/wizard still wasted three levels. A level 6 fighter would have a better chance to dodge the fireball, more hitpoints, better armor, incidental to this but highly nessasary elsewere.

So, he's still wasted 3 levels.

[ June 18, 2004, 04:57: Message edited by: narf poit chez BOOM ]
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